Info:
This is the ability to counterfeit moods, emotions, and voices, and to lie convincingly over a period of time.
A successful Acting roll lets you pretend to feel something that you do not. The GM may also require an Acting roll whenever you try to fool someone, play dead in combat, etc
Note that Acting is not the same Fast-Talk (the art of the “quick con”) or Performance (the skill of screen and stage acting).
Modifiers: +1 for every point of IQ you have over the person you are trying to fool (or the smartest one in the group), or -1 for every point of difference if your victim is smarter than you.