Info:
This is the ability to plan actions and predict the actions of the other.
In most settings, only the military teaches this skill. A successful Strategy roll lets you deduce, in advance, others plans unless another person with this skill leads them. In that case, the GM rolls a Quick Contest of Strategy. The amount of information gained depends on how well you roll (but not on the quality of the foe’s plans). If you fail an uncontested roll or lose a Quick Contest, the GM gives you false information.