Black World Power Takeover

Raceplay Roleplay in Second Life


(I) = Info exist
(P) = Partly
(C) = Coming
(U) = Under Dev
(N) = No Info

Links
WoT-Database (N)

Create Character
Base Info (I)
Roles (I)
BackgroundPoints (I)
Stats (I)
Skills (P)
Start Wealth (I)
Start Assets (C)
Premade Character (C)

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Value Points ( VP )
VP Info (C)

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Family / Friends (C)
D / S (C)
Gang (C)

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Manage Wealth (U)
Activity (U)
Tasks (U)

D / S (U)
People (C)
Management (U)
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Tasks (D/S) (U)

Gang (U / N)
Create Gang (C)
People (Gang) (C)
Management (Gang)
Voting (U)
Activities (Gang) (U)
Tasks (Gang) (U)
Business (Gang) (N)
Crime Biz(Gang) (N)
Hostile Takeover (N)
Shop (Gang) (N)
War (N)

Businesses (U / N)
Businesses (U)
Staff (U)
Management (Biz) (U)
Activities (Biz) (U)
Tasks (Biz) (U)
Create Business (N)
Buy Business (N)
Hostile Takeover (N)

Shops / Hire (N)
Shops (N)
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Auctions (N)

Combat (N)
Basic Info (N)
Armor / Dodge (N)
Movement (N)
HandToHand (N)
Melee (N)
Missile (N)
Guns (N)
Damage (N)
Advance (N)
Strategy: Crime
BPT
Requirement: No
Master: No
Req Buy: No
Stat: IQ
Difficulty: Hard
Info:
This is the ability to plan actions and predict the actions of the other.
In most settings, only the military teaches this skill. A successful Strategy roll lets you deduce, in advance, others plans unless another person with this skill leads them. In that case, the GM rolls a Quick Contest of Strategy. The amount of information gained depends on how well you roll (but not on the quality of the foe’s plans). If you fail an uncontested roll or lose a Quick Contest, the GM gives you false information.
Req Info: